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Devlog
Submission to GoedWare Game Jam #11 (+ prizes 🏆)
Bird Catcher
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Devlog
Day 10
May 06, 2024
by
Sakayo
The day is complete! I realized about an hour in today tinkering that there's a million little things to add. So I decided to let it be finished here. I'm happy with my entry. So let's look at how the...
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Day 9
May 05, 2024
by
Sakayo
In the morning I sat down to remake the forest for a better tutorial-esc experience, during this I noticed an issue with the spawner spawning while in the minigame I fixed it up to listen to the catch...
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Day 8
May 04, 2024
by
Sakayo
Play tests time! Today a good non dev friend is going to playtest for me, so I wanted to prep things to be ready. I spent the morning consolidating the control scheme to be one interaction and directi...
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Day 7
May 03, 2024
by
Sakayo
This was the most frustrating day by far, I won't lie. The general game plan for today was prep for the first playtest. I started off tweaking the forest map to get the physics closer to acceptable (w...
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Day 6
May 03, 2024
by
Sakayo
Another low energy day, mostly due to some pretty draining work stuff I ended up taking a 2 hour nap before I put in 1.5-2 hours tonight (I forgot to note the start time). Still dreading the level des...
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Day 5
May 03, 2024
by
Sakayo
The half way point! It does feel like progress ground to a halt but I did need the break. It's easy to forget the work done so far is pretty darn cool, but it's easy to forget. Main learnings was that...
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Day 4
May 03, 2024
by
Sakayo
I was feeling pretty burnt out today from work. I did fix the timing bugs I mentioned. I realized I have Friday off so I took it a little easy today and will make up for it. I 1 hour on feedback polis...
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Day 3
May 03, 2024
by
Sakayo
Today was the main free day I had for this jam, I ended up putting a solid 9 hours. (2 hours of that fighting with making a UI). Because of this update might be a little long. I have to say learning s...
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Day 2
May 03, 2024
by
Sakayo
My time was split into two chunks, with the days goal to be spent on gameplay and "finding the fun". I had the idea falling asleep the night before to make a mini game/rhythm game for the catch mechan...
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Day 1
May 03, 2024
by
Sakayo
I decided I want to work on my godot knowledge starting with this game jam. In a previous jam made a simple 3d platformer/collect-a-thon with a friend, with me doing all the godot bits and they made t...
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